A Horse With No Future: Red Dead Redemption II Review (No Spoilers)

A piece of work that is truly memorable can paradoxically leave someone so intellectually provoked and speechless at the same time. Games like Rockstar’s latest Red Dead Redemption II usually come around once a console generation. The original Metal Gear Solid, Shadow of Colossus, and David Cage’s Heavy Rain just to name a few of it’s highest echelon siblings. Games that would surely be unanimous entries into the gaming hall of fame, if such a thing were to come around (please make it happen Cliff Bleszinski).

Surely a work so provocative and critically loved has bound to have some artistic chops to it. Without getting too stuffy, let’s dive into what some of those merits might be.

Visuals

Getting the obvious out of the way, the game is absolutely gorgeous, honestly the best looking game I’ve seen yet, on console. So PC master racists please calm down with your “Can it play Crysis” memes. When I go through a game for my first play-through I often go through the main story as genuinely quickly as I can, never stopping to sniff a pixelated posey or two. However, with Red Dead I couldn’t help but absolutely ogle at some of this games visual achievements. Rockstar has always strived to make their game worlds vast as well as articulate and detailed, fixating their polish on both the macro and the minutia.

A simple ride through a forest clearing had me bearing witness to calm creeks, gradually gain foam as they touched the pebbles and rocks of it’s banks, and arresting rays of sunlight that looked like they shared a zip code with Saint Peter. Off in the farthest, but impressively explorable, mountain ranges the finger tips of Gaia were blanketed by permafrost.

The visual fidelity was not just environmental but also in the visual design accomplishments of the character animators. Jackets and dresses were spattered with dust and mud, while top hats looked realistically eschewed upon the heads of those who live in a world of true gravity. The game had a day and night cycle that produced gorgeous shades of orange and purple during it’s transition hours. The night time in particular did take a few artistic liberties on the behalf of the player, making sure it was never truly so dark that one could not play comfortably.

The combat screamed with visceral visual pop. Gun smoke would linger and slowly dissipate long after your numerous victims drew their last. Shell casings would pop out of the side of your rifle and bounce slightly on the ground. Slugs and buckshot impacted hard, absolutely crushing bits of skull and ejecting brain matter frequently depicted up close in some of the most satisfying slow motion since the Wachowski sister’s dial up dystopia.

Sound/Music

I will be the first to admit it, while I am a passionate nerd of music, I am by far no audiophile, so you will have to bear with me and take my interpretations of the sound design with a grain of layman salt.

Starting things off the games sound effect work is phenomenal and yet another example of Rockstar Studios almost pathological, but all the same impressive, obsession with detail. Environmental changes will alter your footsteps from mud, to water, to snow. Leaves and sand whisper through the leaves of stoic trees, a noose often hanging from one of its branches.

What I found more compelling was how the game compiled a haunting soundtrack, guitars strum at molasses-like bpms sounding akin to a sonic snowfall. There are also sing along songs when you and your gang take a scenic carriage ride to replace the radio from grand theft auto. These songs are lyrically bleak and snotty, dripping with more nihilism than a Gaspar Noe film. One particular song about a john who decides to rape a prostitute when he finds he’s low on funds was absolutely chilling to say the least.

Writing

Now for the section that I found to be the games strongest point, at least, most of the time. It’s nothing new that Rockstar include very human albeit cynical penmanship to everything they do. In all honesty I must say they are so story centered that they make their games far too easy, making sure you can fully absorb what they want to tell you.

The dialogue in Red Dead II is utterly arresting, leaving me all at once laughing, contemplating, and livid at the statements of every central character. One of my favorite lines which comes from the games non-playable main character Dutch Van-der-linde, being, “This is America, you can always cut a deal”. This really resonated with me and impressed me with it’s linguistic efficiency, and genuinely sounded like a statement that would dance off the ophidian lips of Saul Goodman.

As strong as the dialogue was, unfortunately the same can not be said for it’s narrative. It as not that I didn’t enjoy it, I found it to be an exhilarating sojourn with enthralling character development. However, the games pacing is criminally slow throughout the lengthy introduction chapter, and it was evident to me looking back that the plot structure and playable events were practically copy and pasted from Grand Theft Auto 5. A decision which in my eyes and thumbs was an act of lazy storytelling to say the least. The other, and biggest, failure features a certain “twist” at the end which I guarantee every single person will see coming.

The most compelling aspect however was the philosophical depth of the writing which was where it really shined in my eyes and ears. Salesmen complain about “yeller belly city sales men, tambout a horseless carriage” and numerous omens of paradigm shifting. Arthur seems to be the only character in the gang that has a bit of prescience about the situation, often journaling about what he really thinks of his future and how can’t see himself having one. It drips with more nihilism than a Gaspar Noe film, culminating in an ending that was so powerful and endearing that someone started sautéing onions right in the room.

Game Design/Gameplay

Now on to what, in my opinion, is the most important part of any game’s quality. The game having enthralling depth while simultaneously being extremely digestible was seriously impressive. The controls are just as intuitive, doing what every great control scheme does, which is make you completely forget your holding a controller in the first place.

The game’s core mechanic is, funny enough, the core system. Essentially the player is given cores which dictate the drain rate and recovery rate of your health and stamina allowing the player a little sliver of status left when the bar drains, ala Halo’s system. The weaker your core is the slower you recover your bar. I will admit it took me a very long time to grasp this but made total sense after I did. The core system dictating your status bar causes players to be more tactical and incentivizes slower combat and rewards players who are diligent about status management. Eating food and drinking tonics restore your cores and can even give them a temporary surplus, although I must admit pulling out a can of beans in the middle of a heated gun fight is just down right silly.

Another mechanic is the horse bonding system. The more you adventure with your loyal steed and maintain their food supply, they will eventually grow more attached to you and have improved stats and even un-lockable tricks from level one to four. This is a beautiful idea in the regard that it uses gaming’s unique storytelling ability of interaction to get across an emotional and artistic message. This is something books and music and movies can never do and I want to see more, much more, of it in the future of this evolving art form.

Conclusion

Red Dead 2 gets a……

8,5 out of 10

-Nick

Bungie. I’m Playing ANYTHING Else

Let’s talk about Destiny 2. The sequel to Bungie’s innovative shooter mmo has been met with cynicism on a good day and down right upheaval on a bad.

I feel, however, that the reviewers are focusing on the wrong failures, most specifically Eververse. I don’t disagree that microtransactions are a tiny bit of cancer on the industry but the main game design and leveling is what i feel is the games biggest failure. 

NOTHING IS WORTH MY TIME! Is what keeps reverberating in my head with every moment I log in to this game. Besides weekly challenges literally all infusable gear drops at a lower power level than you are.

I see rival players at maximum power level and have to wonder how much useless shit they went through to get there. So many wasted strikes. So many wasted crucible matches. 

The original Destiny, which I’ve since restarted, rewarded players from each and every activity. Sure maybe you didnt get a god roll Ill Will but at least you got infusion fuel at a higher level for usage.

Literally anything else is satisfying me. Even Call of Duty WWII is more gratifying. Destiny 2 is lost beyond recognition I only hope that the third entry learns from this mistake and restores the potential the original masterpiece had.

-Nick

Nintendo Comes to Dominate With Switch Sales

In a celebratory tweet yesterday, Nintendo of America exclaimed that the switch was the fastest selling console in U.S. history. 

Since releasing in early March the switch has sold just under 5 million units in the US and a total of 10 million globally.

This is surely a laugh in the face of the doubters, rightfully so however, who predicted Nintendo death after the abysmall Wii-U failure.

-Nick

Indie Dev Platinum Games Has Big Future in Mind

Platinum games has been a hit and miss developer over the years. While i absolutley loved Bayonetta, their Ninja Turtles game was a total flop. 

However, last year Nier Automata hit it out of the park in both sales and reviews. This success seems to be building some momentum for the developer as they are in talks about new projects and the companies future. 

In an interview with gamespot, Bayonetta developers stated that the third entry in the series was not their only ambition in the coming future. They stated they are eager to self publish in the coming years. This could lead to them gaining a lot of creative control, anyone else excited for their future?
-Nick

2018: The Gaming Landscape

I realised it has been almost a year since ive posted here. I intend to rectify that error immediately. With a whole calender year behind us and a new Nintendo console crushing sales, let’s take a look at what 2018 has in store for us.

With Destiny 2 and Star Wars Battlefront 2 leaving microtransactions as a bad taste in gamers mouths, will we see a reluctance of designers to continue this trend? I certainly hope it doesnt continue but if it does can we please have a grind able to customers who dont want to pay?

I would also like to see more historic works of Call of Duty like we saw with the latest WWII. Perhaps a civil war simulator? 

What are some things you want from this year of gaming?

-Nick

The Nintendo Switch Is Getting Lots Of Launch Titles. Resident Evil Won’t Be One Of Them

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Nintendo is planning to get out of the gate hard this spring. We have gotten confirmation on numerous titles for the launch date and window (first three months of launch). We’re getting many of our favorite characters and some third party remastered content. However Capcom just confirmed Resident Evil will be missing the party. 

The current producer of Resident Evil Mashachika Kawata and director Koshi Nakanishi sat down with Express Online magazine to discuss the possibilities of the Switch. 

In the interview Kawata admitted “I’m looking forward to the possibilities of the system itself, but we have no plans at the moment regarding Resident Evil on Switch”.

Is this a diss towards the budding new system? Hardly as Capcom has a deep history with Nintendo and many other of their titles are slated for release on the Switch. 

All in all this is a hit to the Switch as Resident Evil is a popular series and anticipated new installment, but it’s hardly a death nail. 

Also. The game comes out tomorrow. Who’s excited?

-Nick

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Is Your Body Ready For The Death Of Wii U?

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The man himself Reggie Fils-Aime admitted, in an interview with Polygon, that Zelda: Breath of the Wild’s duel release for Wii U and Switch will be the final first party title for Nintendo’s forgotten system. 

Now this is not in any way to say that absolutely no new games will be released for the sophomoric silicon station, just that Nintendo will be focusing it’s in house game development on the Switch. It’s called ROI people. 

Gamers can also breathe a sigh of relief knowing that their favorite games to play with friends will not be losing online support anytime in the near future. After all brand new consoles, despite pre order hype, still take time for major adoption. 

All I can say is that I think Nintendo is playing this transition smart. They need to. After the marketing failure of the Wii U and the eventually gimmick that was the original, Nintendo cannot fail this generation. Supplying online support for some of Wii U’s biggest titles like Smash Brothers shows their fans that they are not being abandoned. But focusing hard on next generation development shows they know where their focus needs to be. 

What launch titles for the Switch are you excited about? Are you sad about the death of the Wii U?

-Nick

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The Nintendo Switch is On Fire, Pre Orders Alone Clearing Stock 

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Gamestop. The most beloved retailer among gamers. We can’t get enough of the place. Another thing that gamers can’t get enough of, when they have the dough, is new hardware. 


With the brand new Nintendo Switch being announced and a release date, as well as up coming library, revealed, Pre orders are exploding all over. 

After this past Friday the 13th, both Nintendo and Gamestop had GREAT luck with their pre order sales numbers for the flagship Nintendo product. 

Merchandising VP of Gamestop Bob Puzon, spoke publicly about his excitement (paid for or not) for the Switch. 

“The fact that this initial allotment has been completely reserved in a matter of a few days demonstrates gamers’ desire for this fun and revolutionary gaming system,” 

Granted this statement sounded quite scripted, I think that the numbers and social media speak for themselves.

-Nick

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Wizards Of The Coast Ready For Video Games?

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With the fall of the recently cancelled Scalebound and the rocky history of the Final Fantasy and Warcraft series, one would be justified in being speculative of the future of the RPG. While there have been standout masterworks, the typical RPG flashes before the eye like a cosmic movement. 

However, this entire genre would have no backbone if it weren’t for some of the original game designers of the legendary Dungeons and Dragons series, and now that same company might be ready to get back into the arena of 4k visuals and god ray graphics card porn. 

In a recent public statement on the company’s website, the now president Chris Cocks rattled on about Wizards plans for the future and what that means for fans favorite staples like Magic and D&D.

What would it be like to throw fireballs as a Planeswalker in an MMO, or quest for treasure with your friends in a D&D augmented-reality game?

Chris, with last name tightly gripped in free hand, single handedly expanded the belt line of every Wizards fan who can piece together the English pseudo-language. Translations incoming. 

Chris also shouted out some talented names in the industry, pulling sources from Valve, Bioware, and half a dozen others to form the brand new Digital Games Studio. 

You can read the full press piece in the man’s own words here

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-Nick

After FF XV We May Not See New Kingdom Hearts 3 For A While. 

It takes a lot to make a game now a days. Especially one as immense and scaling as the latest Final Fantasy. This being said Noctis and his road born brothers may have to tide us over for a while to come. 

Recently the lead director of Final Fantasy, Tetsuya Nomura sat down with Famitsu magazine to discuss where the production of the much anticipated Kingdom Hearts 3 was at. 

“The production process is different than what we’ve had up until now, so I can’t just give you a general idea, but I can say that there are worlds that still remain untouched. We’ve advanced on the production of worlds that have yet to be announced, so we can’t show them for now. As far as development status goes, there’s still a ways to go.”

The above was a translation from the article which discussed numerous other plans Square Enix has for their cash machine. 

Gamers have been waiting for this sequel for what feels like centuries now, with it being one of the few sequels in gaming history to skip an entire console generation (Kingdom Hearts 2 originally releasing on PS2 and the next installment being planned for PS4 and XBoxOne).

With some worlds still being developed it could be an additional year or more before we can get a release date confirmed. What are you all waiting for in the next one?

-Nick